Like the Google Daydream-powered Lenovo Mirage Solo and Oculus Go, Apple’s headset won’t require a wired PC connection or a smartphone to work.īut to power that unparalleled resolution quality, it will need to connect wirelessly using WiGig to a 5-nanometer, custom Apple-made CPU. For comparison, the HTC Vive Pro, the most powerful device currently available to consumers, sits at 2880 x 1600 per eye, while the standard HTC Vive uses 2160 x 1200, the Oculus Rift has 1080 x 1200, and PlayStation VR uses 1080 x 960.Īpple's closest competition, Google, is reportedly developing a VR-ready OLED display with 5657 x 3182 resolution for release this year or next.Īpple’s goal of crushing its rivals’ cutting-edge display specs could set it apart, or could simply be hopelessly unrealistic.ĨK video could redefine our concept of 'immersive' VR The Apple VR/AR headset will reportedly sport two 8K (7680 x 4320) screens. Apple VR/AR headset specsĪpple wants to beat out the other VR and AR devices on the market with the best resolution and holographic animations to date. While the Apple VR/AR headset price could be more expensive than a traditional VR headset, it's doubtful that Apple, which loves to sell its computers and smartphones at premium prices, will reach the heights of HoloLens, which sells for $3,000 (£2,719 / AU$4,369). Then again, all of the Apple headset's specs will undoubtedly improve on Totem, especially the two 8K screens, light-reflecting magnifying lenses and 5nm chip. If we assume Apple’s headset works a lot like the VRVANA Totem (more on that below), then that could serve as a guide as well.īefore Apple purchased the startup, the company's CEO told Tom's Hardware that it could sell the headset for $400–$500, but only if it made “millions of units” at once.Īpple could certainly produce at that scale. The console-powered PlayStation VR, meanwhile, starts at $200 (£259 / AU$420). And major VR headsets like Oculus Rift and HTC Vive also fall into the $400-$500 range. Windows Mixed Reality headsets like the Samsung HMD Odyssey typically sell in the $400-$500 (about £300-£370 / AU$530-AU$650) range. Oculus Go and Lenovo Mirage Solo, two recently released standalone VR headsets, cost $199 (£199 / AU$299) and $399 (about £293 / AU$530), respectively. But we can make educated guesses based on what other similar headsets cost. PriceĬonsidering Apple hasn’t even confirmed that it’s making an AR/VR headset yet, we definitely don’t know what it will charge for the device. We’ll see if Apple has the bandwidth to produce two headsets in two years, or if its designs will somehow merge into one another. To create that kind of next-gen hardware, Apple will probably need at least another couple of years.Īnother report suggested that AR-only Glasses would also release in 2020. No other devices on the market currently comes close to the specs Apple wants to hit. Making a wireless processor powerful enough for 8K screens is no joke nor is mass producing 8K screens at sizes small enough for our eyes. “The technology itself doesn’t exist to do in a quality way… The field of view, the quality of the display itself, it’s not there yet,” Cook said in October 2017.Īre Apple AR glasses and Apple VR glasses in the works? Multiple sources have said that Apple’s AR glasses or AR/VR headset will release in 2020.Īpple could theoretically wow the WWDC 2018 crowd on June 4 with a surprise reveal and a 2019 release date for the headset, but CEO Tim Cook himself denied rumors that the company's AR tech would be ready in 2018. How much does it cost? No word yet, but it could be expensive.When is it out? Rumors point to a 2020 release date, but it could be sooner.What is it? A rumored Apple headset that can do both VR and AR.We’ve got all the latest news on the rumored Apple VR/AR headset, release date, price and current competition, and we’ll update this page as we learn more. We still don’t know if the AR/VR specs have replaced the AR-only, Google Glass-like glasses, or if both products will eventually come out. Unlike the rumored Apple AR glasses, this headset could switch seamlessly between VR and AR, but may need to stick around a processor box to power its robust 8K screens.
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